Patch Notes
- Changed the way the game handles player deaths, so that the player is now respawned after a short delay.
- Changed the way the game handles enemy deaths, so that enemies now disappear after a short delay.
- Changed the way the game handles level transitions, so that the level now fades in and out instead of abruptly switching.
- Changed the way the game handles object collisions, so that objects now collide more accurately.
- Minor bug fixes and improvements.